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January 7, 2018

Welcome to this weeks Negative World game dev log, this week was more focused on the back end subtleties that often goes unnoticed by the untrained eye, some polish that also go unnoticed, oh and some new levels to show I guess. At least that gets noticed, so we’ll sta...

December 31, 2017

Welcome to this weeks Negative World game dev log, this week was focused on hazards and level design.

           The newest hazard is the wind. More of an obstacle than a hazard because it’s used to hamper the player movement. Whether it’s to push against the player, pu...

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