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Recent Posts

December 31, 2017

Welcome to this weeks Negative World game dev log, this week was focused on hazards and level design.

           The newest hazard is the wind. More of an obstacle than a hazard because it’s used to hamper the player movement. Whether it’s to push against the player, pu...

December 27, 2017

Oh boy this was a tough week, but a significant one. Starting with the big one.

            The game now has audio (play sfx). All the SFX come from the player character object at the time of recording. Jumping, landing, and pushing. I wanted to get an atari like sound,...

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