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Negative World Log #1

December 27, 2017

“The limits of my language means the limits of my world” -Ludwig Wittgenstein


Negative World is a 2D platformer where the player has a limited amount of jumps to finish/solve the level. Quick answers to obvious questions: This is aimed to be available on PC, Mac, and Linux. No guarantee on consoles. Release date will be sometime next year. Technical updates on this game and other questions will be on the weekly video game blogs with this one.

            This week was a very sizable chunk of some new stuff, and some polish. The more significant changes first.

           On the gameplay side, a new platform has been added where it solid if the number of jumps is in between the 2 chosen numbers on top of the greater than, less than, and divisible by platforms. I’m eager to make more levels with this new platform and to mix and match it with the existing ones already.

           Another gameplay update is gaining an extra jump after getting an fixed amount of coins. I’m was unsure about this mechanic, but after some positive reception toward level requiring the player to consider their limited jumps, I relented. No guarantees if this mechanic is sticking after playtesting, but then again I could be wrong. Speaking of playtesting though.

           Quick polish checklist, camera issues being less frequent, platform to player hiccups fixed, and general player jump balancing, and feel edits. On to the art side.

           Biggest update has been the making of a rough cut of the intro cutscene. It’s not in the game yet. It’ll be played by selecting the first level of the first world. The cutscene is all visual there’s no dialogue. Sidenote the white background in the level will be changed to black to fit the cutscene too. Oh and the 1-10 level preview is made, and implemented. Small victories people.

           If you have any questions feel free to comment down below, more message me over social media. Have yourselves a good week.


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